You can't always rely on wikipedia as it's constantly updated/presented that side of the story etc etc. You going ahead and sending those messages might send off some unnecesary signals, why didn't you wait for more information?Įither way, to answer luke.yes of course. I don't have current contacts for the rest either way. I've talked with just one of the jazz3 developers but one that I consider important. It certainly would help greatly with putting together a remake or mod, it helps understanding what the game was truly about. Honestly I find the 224 jazz content very interesting and it shouldn't be dismissed. Well, there was just one version leaked and now there would be two. This was actually found by "accident" on some old CDs from the devs. However you can see an example by blasting rocks before the tutorial level and then going to it and back to see the rocks are still gone. So, when popping back from one map to another in a row twice without pushing, it will load the previous map, as Unreal didn't keep track of slots properly for individual maps which was a fatal error but as I said originally Unreal had a simple hub system. With version 400 it doesn't work, but 224 works, to a degree, it works the same way as in original Unreal except original Unreal's hub system was much more simpler and it was cut from the game maps anyway. "Maps400hub" and "MapsHub224" which are tests for how much the hub system will work on the Jazz versions. The others are original content except for "Jazz3fix", "Fix224jazzmaps", "FixCalypsoJazz" which are my fixes of maps from the three versions and The "Jazz Jackrabbit 3" archive is the known beta. It's my only current hosting refugee, so there you go.
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